
How Roblox is building its creator economy in the Metaverse Brands and creators are revolutionizing the platform
Roblox Corporation, the American gaming company founded in 2004 by David Baszucki and Erik Cassel, is one of those players that is pushing more and more to bring the everyday life of everyone on the Web3. Already in 2006, with the release of the game "Roblox", precisely, users were the main actors of the company, since the fun was not only in playing, but also in creating games. Just a year after its birth, the "Builders' Club" was introduced, that is, the paid version of the game that allowed users to create clothing for their avatars and gave them a daily share of Robux, Roblox's virtual currency, which also serves as the means of reward for developers. The U.S. platform is centralized legally under Roblox Corporation, but is decentralized on the creative side: anyone can bring their video game to life and earn up to millions of dollars. Moving ahead of its time, Roblox foresaw in advance what the Web would be, an ecosystem where the power of content creation is in the hands of its users themselves. After all, the ability to design a world according to one's own aesthetic tastes and be able to meet virtually with other enthusiasts is the concept behind the Metaverse.
Roblox at the service of education
Roblox's business model is becoming a reference point for designing various partnerships with brands that want to approach the Metaverse. One example is the collaboration between Nascar and Badimo, the developer studio owned by Roblox, for the popular cop game Jailbreak where players can select the NASCAR Next Gen race car and choose from different skins. Vans has also joined the Roblox Universe, creating a skate park where you can earn points to buy customizable items and shoes. A winning move, according to Nick Street, former Global Integrated Marketing VP at Vans, especially to attract young people between 13 and 35 years old and direct them towards a holistic view of the brand. At the same time, Gucci created items in collaboration with designers cSapphire and Rook Vanguard, who are creators of the platform, while Stella McCartney collaborated with creator Samuel Jordan, who calls himself "Builder Boy" for his virtual collection. The Gucci Garden is one of the recent examples that fully sums up the concept of uniqueness in the experience between exploring the floral world and being able to purchase items not found in the real world. "If they want to wear an elaborate headpiece or dress, they will", Christina Wootton told Vogue Business. "People who don't feel comfortable, for example, exploring goth in real life will go find a goth community on Roblox, and it gives them a sense of self-expression." We are increasingly heading towards a co-creation economy, between brands and users who are no longer receivers of a value system imposed from above by platforms and companies, but are themselves the creators of that system. The rise of Roblox is just the first step.